1 Dark Mage/Sorcerer and 1 Outlaw/Adventurer will appear on the forts on the middle island on turn 15. 2 Cavaliers and 1 Paladin (before chapter 18) or 3 Paladins (after chapter 18) will appear on the southwest corner of the map on turn 13.1 Wyvern Rider and 1 Wyvern Lord (before chapter 18) or 2 Wyvern Lords (after chapter 18) will appear at the top of the map near the north river on turn 11.2 Fighters and 1 Berserker (before chapter 18) or 3 Berserkers (after chapter 18) will appear on the northeast path on turn 9.(In lower difficulties, only the Adventurer may show up) 1 Dark Mage/Sorcerer and 1 Outlaw/Adventurer will appear on the forts on the middle island on turn 7.If three villagers survive, the player will receive only an Energy Drop. If at least five of the six villagers survive, the player receives a Partner Seal and an Energy Drop upon level completion. In Lunatic, even before Chapter 10, said Wyvern Lord have bases comparable to lategame powerhouses such as the royal brothers of each version ( Xander has basically the same bases as the wyvern lord except a higher luck, inferior lance rank and a potential inferior join time) and maxed weapon ranks, therefore it is recommended to capture one of them (or even two if you don't want Nichol), especially in Conquest. On turn 11 and 17, two wyvern units will appear, and the one on the left will always be a Wyvern Lord. Rescue staves can be used, but since they are rather rare to obtain and have limited uses, it's better off to rush Nichol or kill all the enemy units as fast as possible to get the side rewards. Capturing him should be easy in both versions, since both Niles (especially him) and Orochi has enough resistance to tank his mediocre magic. Having high movement units is recommended to clear out the enemies as fast as possible, or head straight for Nichol and either capture or kill him (the player can get him if they want from the DLC Museum Melee, where his stats are slightly better). The exit point they head to is located right behind Nichol if they make it to the exit point, they exit the map permanently (and are counted as saved villagers). The villagers will attempt to flee but run toward a large group of enemies to their likely death as they do not carry any weapons to retaliate and have very poor defense, nearly always resulting them being killed in one hit. This is a rather simple defeat the boss level, with the addition of six villagers in the south-eastern area of the map. Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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