![]() ![]() Note that a scanner gets an ID so only that scanner will be able to modify that scan. The scanner data is stored in the world/rftoolsscans folder. With this block you can scan an area in the world and put the result in a shapecard. The Scanner is automatically locked and will have the data Then remove that shapecard and load your data. Place a Scanner, insert a shapecard in it. Because of that you can only use this command if the shapecard in your hand is already linked to a Scanner. This will result in a shapecard of type 'Scan'. If you have a shapecard in your hand you can load the contents to a file using /rftshape load.Saving that will not save the actual formulas being used but only the end result That means that if you load it again you will get a shapecard of type 'Scan' as if it came from a scanner. That means that if you save a primitive shape (like a box or torus) the end result will be the actual generated data. Note that this will save the actual resulting data to the file. If you have a shapecard in your hand you can save the contents to a file using /rftshape save. ![]() If the previewed area is bigger then 256x256x256 then this preview will not work due to performance reasons. The shapecard gui now shows a preview of the shapecard (same as the Composer and Scanner do).New 'heart' form for shapecards (useful for Shield and Builder).Needs a tank on top or below the builder to work New feature for the Builder to place liquids in the world (new type of shapecard).There is now a 'restart' button in the gui of the builder to restart the scan for the Builder.Added redstone mode control (no longer needed to bring a lever).Everything related to the Builder, Shields and all the new shape card related blocks is now documented in a new manual (Shape Manual).Fixed a bug where removing a shield block would leave most of the template blocks formed as shield blocks.It is now again possible to have the shield mimic other blocks (like in 1.7.10).Made the screen guis a bit more compact so that the elevator module's gui fits nicely.The elevator can no longer move bedrock blocks or blocks that it is not allowed to break.Fixed elevator button modules sometimes not calculating the right floor for the last column of floors. ![]()
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